Technology

Overview
Technology in 2093 is considerably more advanced than the modern age. Cybernetic implants have just started to become mainstream -- both in the civilian and military markets. Space Travel has started, but not FTL and is mostly isolated to the Moon, Mars, and asteroid belts for minerals and not long term living. Though medicine has advanced at an incredible rate, the poor are still unable to afford a lot of it.

Cyberware
Cyberware is any cybernetic technology permanently grafted to the human body, especially technology that interfaces with the human nervous system. All Cyberware is artificial.

While cybernetics are still expensive, they are affordable by most of the middle class to some degree, and even by the poor in some situations. The working class, especially professionals, often have two or three implants of some kind. Cyberoptics are useful for recording meetings. Cyberaudio with boosted sensitivity could be useful for eavesdropping on gossip in the executive lounge. While the world of Glass City is a much more violent society, there are plenty of non-violent everyday uses for Cybernetics that make them desirable to almost everyone. Installing cybertechnology is generally considered a major purchase (like buying a laptop or a TV or a car), but is within the means of most people.

Fashionware
Fashionware is low-impact cyberware designed for casual convenience or merely for looks. Fashionware is generally innocuous, easy to install, and carries a low or negligible humanity cost relative to real cyberware. Most mall stores and retail outlets that install commercial cyberware will have options for fashionware as well.

Weapons
The Different weaponry in Glass City.